Tuesday, October 31, 2017

Uriel's Gift vs Origin Story! The Ultimate Comparison! Which one is Better?


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Uriel's Gift vs Origin Story The ultimate comparison

The Uriel's Gift and the Origin Story are the two most popular auto rifles in the game, and that is for a good reason. They are both very easy to use, comes with great stability and they both have good range.
But which one should you use? That is the question that we will answer in this video.

Before we start comparing these guns with each other. Lets go over these guns one by one and lets start with the Origin Story

The Origin Story sits in the kinetic slot and as for the perks you have the option of appended mag and flared magwell. I recommend Appended Mag for PVE so you have extra bullets to spare before you need to reload, and for Pvp I recommend Flared magwell to max out the stability and increase your reload speed so you can be ready as soon as possible for your next engagement.
The main perk is rampage which will increase the damage output after a kill and this can stack up to 3 times. We established from my previous in-depth video that the damage increase is 15% and this will last for 3 seconds. This can make the difference in gun fights where you are up against multiple opponents, but since it only last 3 seconds you hardly ever get this stacked up to three times in the crucible.
However this perk is great in Pve since  there are a lot of low level enemies and especially in  activities like public events, strikes , nightfalls or in the raid you will see the rampage perk proc very often and that extra damage boost makes life much easier in PVE where you can maximize your damage output as much as possible.

The Uriels Gift on the other hand sits in the energy slot so you have extra damage against supers in the crucible, and as for the perks you have the option of High Caliber Rounds and Steady Rounds, lets be honest unless high caliber rounds gets nerfed this is the go to perk for this gun. The final perk is tap the trigger which gives you increased stability and accuracy on the initial trigger pull.

When you put these two guns together you can see that they have similar stats, with my current set up of the guns the Uriels Gift has slighty more range and handling whereas the Origin Story has better reload speed. But those differences in stats are so tiny that these guns behave essentially the same. The main differences between these guns are their perks.
The Origin Story with Flared Magwell and Rampage works hand in hand with each other, where flared magwell makes your reload faster so you are ready for the next engagement to benefit as much as possible from the rampage perk. However the rampage perk will have more utility  in PVE than in PVP. Like I said before in PVE you can easily have this stacked up to 3 times most of the time, however with PVP 3 seconds passes by very fast in the crucible and more than often this just wears out before you can utilize this on the next opponent.
As for the Uriel's Gift,  High Caliber rounds is the current top tier perk for any gun, and tap the trigger is just an icing on the cake on an already well rounded gun.

So next to the perks the main difference is also the weapon slot that they occupy. The Origin Story sits in the kinetic slot, so that means you will need to give up on other strong kinetic alternatives like the MIDA or good hand cannons like the Better Devils.
But on the other hand you can pair this baby up with strong energy weapons like the Last Hope or your favorite submachine gun.

As for the Uriels Gift its the other way around, because it occupies the energy slot, you will sacrifice the use of the Last Hope, but on the other hand you do have the option to use the Mida which is the most popular weapon now in the game or you can even pair it up with the other populair kinetic gun the Antiope-D submachine gun.

So which one is truly the best? Well that kind of depends on the use of the weapon. If you are planning to do a PVE activity I would say use the Origin Story because the extra dps that you get out of the rampage perk makes your game just so much more efficient.
If you are planning to use one of these guns in PVP, then actually both guns are very good. But if I have to choose I would say that the Uriel's Gift will have a very slight advantage, High Caliber Rounds is just so good that it is hard to pass on it, on top of that since it sits in the energy slot it has the added ability of doing extra damage to supers without changing your weapon from kinetic to your energy weapon when you are using the origin story instead.
And The Uriel's Gift also allows you to use the MIDA in your kinetic slot, and at the moment this is just a very effective combo.
But this heavily relies on the fact that high caliber rounds stay as effective as it is, if high caliber rounds is ever getting a nerf in the future then the the origin story will be the one that has a slight advantage due to the rampage perk.

But nevertheless both guns are great weapons and using either one of them in PVP or PVE will not let you down.
Thank you so much for watching , I really like both guns and to me the choice in using either one of them really depends on what my choice is for the other weapon slot. If I want to play with a Mida then I would use Uriel's Gift, but if I prefer to use the last Hope than I would choose the Origin Story instead.
Let me know which gun you prefer in the comments below.

Subscribe for more future destiny content. And as always I will see you in the next video guardians.

Destiny 2 EDZ Treasure Map Locations 31st October 2017


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Tuesday, October 24, 2017

Activision EVIL Microtransaction that will destroy games like Destiny, Overwatch and Call of Duty!


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Activision Evil Microtransaction that will destroy games like Destiny, Overwatch and Call of Duty


Activision has been the leading video game publisher already for a long time, and you probably have played a game before that was published by Activision. Some popular games from Activision is Doom, Tony Hawk Pro Skater , Call of Duty , Overwatch and of course Destiny.

And Activision has earned a lot of money with publishing these games, for a matter a fact, Activision (after the merger it is called Activision Blizzard, and for now I will refer it as activision) revenue was 6.6 billion dollars in 2016 , and this is up by 42% if you compare it with the 2015 earnings of 4.6 billion dollars.

And a big chunk of the revenue is coming from in game content purchases like overwatch loot boxes , call of duty supply drops and of course from Destiny Eververse.
This source of revenue has grown 125% year over year, to put this into perspective a typical normal company will be happy if they can get a 5% revenue growth year over year, so a 125 percentage growth is a number that can not be ignored by investors.
And investors will be looking at ways on how to accelerate this growth in revenue. And as a result Activision will be pressured to make sure their shareholders are happy by finding ways on how to do this.

And Activision might have found a way on how to increase these ingame purchases also known as microtransactions ,that will fundamentally change how micro transaction works.

Recently a controversial patent has been approved and granted to Activision.
The patent's description explains that it's a system and method to encourage players to spend money on microtransactions.

And they are not hiding the fact that the purpose of this patent is created to influence players to spend more money on in game content.
The following description is coming from the patent itself which i will link below where you can find the full description and explanation of the patent online.

The system may include a microtransaction arrange matches to influence game-related purchases

Let's have a breakdown of the patent and see how this works.
The patent makes up of 3 engines:
The Analytics and feedback engine,
The Pipeline Engine
And the Microtransaction engine.

The Analytics and Feedback engine analyses player's data in order to create a profile of the player based on how you play a game, and put you in scenario's where you will be most effective with that specific profile.
For example the system can identify that you like to play as a sniper, and it can put you in matches where snipers are more effective. For example it can place you on a map where the lanes are more suitable for sniping, and playing against players that have a more short range build basically making you the more advantage player with your long range loadout.
So the Analytics and Feedback engine, maps their players with certain data and can deploy them in situations that benefits them.

This engine is reinforced with the Pipeline Engine, which has the following description. The pipeline engine may generate one or more soft reservations for players based on a match score, game profile, player profile or any other information.
So what this basically does is it can queue you up and reserve spots in the queue for your next match based on certain information coming from the Analytics and Feedback engine.
In the patent it gives you an example where the engine can identify that your two friends match is ending soon and it can then reserve a spot for you in the next match so that you can play together with your friends.
I can definitely see the benefits of this, I have never been matched up with my friends in a match randomly without being invited to a fireteam. If you want to play with friends you have to set up a fire team because the chances are very low that you just bump into each other randomly in a match, strike or public events.
With this engine it can create the opportunity for you and your friends to bond more when you spend more time together completing events in the game.

The final and most controversial part of the patent is the Microtransaction engine, which according to the description may analyze various items used by marquee players and, if the items are being promoted for sale, match the marquee player with another player (e.g., a junior player) that does not use or own the items. Similarly, the microtransaction engine may identify items to be promoted, identify marquee players that use those items, and match the marquee players with other players who do not use those items. In this manner, the microtransaction engine may leverage the matchmaking abilities described herein to influence purchase decisions for game-related purchases.

So there are two parts with this microtransaction engine.
You can be match up with someone else that does particularly well with for example a weapon, which might influence you to go and buy that weapon.

On the other hand once you have bought a specific item lets say again you bought a weapon, in that case the microtransaction engine will put you in situations where you will benefit a lot from the item your purchased, in order to make you feel good about the item you bought, which will encourage you to buy additional items in the game.
This is the part of the patent where I have problems with. To a certain extent I believe that the Analytics and Feedback engine and the pipeline engine can actually help you enjoy the game more. The analytics and feedback engine can identify that I for example like PVP Control and match me up with more of those matches, and the pipeline engine can help me match up with players that I like to play with.
However I don't like the game to tell me what I should do, as a gamer I bought the game and I want to decide what kind of activities I am playing and not an algorithm influencing what I should play. For example with Destiny 2 I like to play control in the quick play mode which can consist of control but also other modes, and although it would be great if the engine can match me up more with Control and not supremacy or clash in the same playlist. The better solution is actually for me to have a choice on only playing control, or only playing clash or supremacy.
The pipeline engine is great if you want to play with friends, but sometime gaming is kind of a ME time, and here I also want a choice to choose to play with friends or not.

And CHOICE is lacking, if there is a microtransaction engine in place that is trying to influence you by cherry picking what kind of gaming experience you should have, and all of this is behind the screens because you won't know when this system is activated.
And that makes the whole gaming experience obsolete if you are not sure whether that experience you just had was a genuine one that was a result because of your own skills, or whether it was the microtransaction engine that has influenced the game.
It is like Big Brother is watching every move you make in the game, that would fundamentally destroy your gaming experience.

To be fair Activision did clarify in a statement that this patent was only "exploratory", and such a system has not been used in any games.
Well this statement is technically correct it has not been used in any games YET, because the patent just got approved, it would definitely take several years before Activision develops a system that can integrate this with any games.  

And remember what I said in the beginning that microtransactions has grown 125% year over year. Whether we like it or not Microtransactions are a substantial revenue driver for game developers and the unfortunate truth is that unless we stop buying ingame content microtransactions will be there to stay.
At the moment there is a general consensus that microtransactions are ok as long as it is cosmetic and it does not affect the way you play the game.
But with patents like these we as gamers have to be careful and make sure that microtransaction will not go towards that direction and squeeze every penny out of the players.
Because if it does it will not only destroy our gaming experience but also the games that we love as well.
So if you are watching this video, please share this with your friends and your fellow gamers and lets make some noise that we as gamers will not allow this to happen to our beloved games.

Thank you all so much for watching this video. I really enjoyed doing the research and provide you all the information about this subject in a compact video. I hope you enjoyed watching this and have a better understanding of this patent.
A positive like rating is appreciated. Subscribe for more. And as always I will see you in the next video guardians.


Destiny 2 IO Treasure Map Locations 24th October 2017


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Thursday, October 19, 2017

Destiny 2 Sales Are Down 50%! But is this as bad as it sounds? It’s a complicated issue...


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Destiny 2 Sales fell more than 50%

Destiny does not only consist of the Game Destiny 1 and Destiny 2, it is a ten year game plan from Bungie to create this world we now know as Destiny.

And this ten year game plan will only come to fruition if the game continues to be successful.

Destiny 1 has kicked things off three years ago and it was a great success , as of 2nd of september 2017 5.6 million copies of the game has been sold worldwide.
And it should be a success because a massive budget of $500 million dollars was allocated to this game.
To put it into perspective one of my favorite movies the Dark Knight had a budget of $180 million dollars. And if you have 500 million in dollar bills , you can create a single stack of bills that will be 6 times as high as mount everest.

So without a doubt 500 million dollars is a huge amount of money. It is unclear whether this amount was allocated towards only Destiny 1 or to the whole franchise. But we know for sure that some of the money is spent on production, and it also includes money spent on marketing and money spent towards gaming events like E3.

But as with any other games all of these costs will somehow need to be earned back in order to make a game profitable.

Like I said before Destiny is a ten year plan, and with that there are also sales projections in order to make sure the company stays profitable over the ten year period to pay their employees and to pay for all of the technical investments to keep a gaming company running.

And there are first signs that shows that Destiny 2 is not performing as it should be in terms of sales.
The first sales numbers are published by NPD, a market research company, and their data shows that the US physical sales of destiny 2 declined more than 50% in the month of september if you compare it with the release of Destiny 1 in 2014.

A 50% drop is never a good sign, but is it as bad as it sounds?

First of all the research only shows figures for Physical copies, and the gaming industry is moving towards digital copies, I also bought destiny 2 online as a digital copy instead of having a physical disk. And back in September activision also announced that Destiny 2 sales surpassed the original's records for engagement and digital sales in the launch week.

So could it simply be that sales moved from physical copies to digital? Well luckily we have some data, according to a Activision executive the Destiny digital sales mix is around 35% percentage of total sales back in february of 2017.  And this was around the high 20% in february of 2016.
So even if Destiny 2 digital sales are up significantly versus the original Destiny , it is highly likely that overall sales will still be down compared to the first title.

Analysts estimates that the total first month destiny 2 sales including digital downloads and physical sales will be down roughly 40% from the first month sales of destiny 1.

Another cause of it could be that the launch of destiny 2 was only on xbox one and playstation 4 whereas the previous game was also launched on the older gen platforms.

Also we should remember that Destiny 2 has not been launched yet on PC, so it could be that people that were still on their playstation 3 or xbox 360 were just waiting for the PC release, and not to forget the huge influx of new potential pc gamers that wants to try out the game as well.

So it will be very important to monitor the PC release of the game.

Personally I am not that worried that they won't earn enough money with the game, the people that have bought the game will probably buy the DLC as well and not to forget Eververse also provides a constant stream of revenue for bungie.

But the lower sales rate does reflect a concern of mine which is that the hype around destiny might be lower than expected. And this might be a dangerous situation, especially if you take into account the negative community feedback at the moment surrounding the crucible, the end game and iron banner.

If Bungie does not address the concerns of the game, people might get fed up with it and simple leave the game or they might switch over to other games. And there is some hefty competition coming up, Warframe has gained popularity and there are popular future titles like borderlands 3, the division 2 and new games like Anthem that are coming up, that a lot of people are interested in.

But dont get me wrong I love destiny and I really wants this game to succeed, not only because my channel is about destiny, but mostly because the community is so great. People carrying players in the raid or in trials, and guardians helping each other out in public events and strikes. These games where people help each other and come together to enjoy a game is really a unique thing that is hard to find in other games.

So thats it for the video, sales are lower than expected but lets see how the PC release will be and the first DLC will be released soon as well, which should help bring in more people to the game.
I hope you enjoyed watching this video, if you do a positive like rating is appreciated.

Subscribe for more future destiny content. And as always I will see you in the next video guardians.

Tuesday, October 17, 2017

Titan Treasure Map Locations 17th October 2017


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Sunday, October 15, 2017

The Forward Path In-Depth Review! Iron Banner Auto!


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Forward Path

Hi Guardians welcome back for another destiny in-depth review where I review exotics and legendary gear in order to give you a comprehensive understanding of the gear so you can play this game as efficient and effective as possible.


Today we are going to review the Iron Banner Auto Rifle the Forward Path.
This is a fast firing auto rifle that sits in the 600 rounds per minute archetype, which is similar like the Scathelocke , but then with higher stability, reload speed, handling and aim assist. I can tell you now if you like the Scatehelocke then you will like this gun even more.


Lets have a look at the perks. It has the Adaptive Frame.
The Red Dot 2 MOA, Red Dot Micro, and the Rifle Scope. I like to use the Red Dot Micro, it is nice and clean and increases the range as well which is very important for an auto rifle.
Armor Piercing rounds which overpenetrate targets and increases range.
Extended mag, increases the mag size at the expense of a slower reload speed.
And Tap the Trigger , which will grant you increased stability and accuracy on the initial trigger pull.


The Forward Path's strength is the fast handling and the fast reload, so in terms of perks I would pick armor piercing rounds over extended mag. Extended mag can give you that extra bullets but it comes at a cost of your reload speed which is the strength of this gun, and 43 rounds in the mag is more than enough so there is really no need for extended mag, so I opt for Armor Piercing rounds instead which can keep the strengths of this gun and make it even more lethal by increasing the range and have the added ability to overpenetrate targets. This is an underestimated perk that can be useful in certain scenarios where guardians are clumped up together. This can become particularly useful in the current meta where opponents are often clumped up together to team shoot you, so with your returning fire you can actually hit multiple opponents with this perk.


So how does this gun performs in Pvp? The gun feels very smooth in its handling and the big mag of 43 means that you have plenty of bullets to hit your targets so it is very forgiving if your aim is a bit off, and the big mag also allows you to pre-fire around the corner without any worries that you will run out of bullets.
And when you are out of bullets the reload is super quick to get you back in the game as fast as possible.
The gun is, despite its high fire rate, surprisingly easy to use and the recoil is very manageable.
You won't have any problems hitting your target as this gun just works very well as an auto rifle, as long as you stick to the short to medium range. You can hit your target further away but your damage falloff will be very steep.
The range is less than the popular 450 rounds per minute auto rifles, so like I said either stick to the short to medium range or switch to the 450 rounds per minute auto rifle or scout when you are on a bigger map.


Talking about the 450 rounds per minute auto rifles, these still have a better time to kill than the forward path.
The popular auto rifles like the uriel gift and origin story will kill in 1.07 seconds, but the forward path is not far off at 1.1 seconds and the body shot time to kill is actually faster than the 450 auto rifles where their bodyshot time to kill is 1 tenth of a second slower at 1.6 seconds.
So there is a slight tradeoff with these two archetypes. The Uriel's gift archetype has a faster optimum time to kill and can do so with less bullets and have in general better range than the Forward Path archetype, but the forward path does have a better bodyshot time to kill and has much better reload speed , handling and a huge mag.
So if you are an accurate player, you might want to stick with the Uriel's Gift archetype, and I would say that the Forward Path is a more forgiving gun that you can just pick up and have a great time with it. The optimum time to kill might be slightly slower than the popular auto rifles, but the body shot time to kill is actually better, so the gun is still very competitive and you can still do very well with. And The Tap the Trigger perk comes in very handy with any gun fight to give you that extra stability and accuracy boost upon firing.


The Forward Path is a great consistent workhorse that is just very smooth and easy to use with perks that complements the gun very well. If you are not sure what gun you want to use than the Forward Path is never a bad choice to pick, so yeah it is not an overpowered gun, it is just a damn good auto rifle that is very easy to use, and thus I am going to give the Forward Path a B.


Thank you so much for watching this review, I hope this review gave you the insights you needed for this gun.
So I have now reviewed all of the Iron Banner guns, you can find the reviews in the description below. The only ones that are left is the Fusion Rifle and the grenade launcher, let me know in the comments below if you want me to review those guns as well or let me know which gun you want me to review next.
Subscribe for more upcoming in-depth review videos.
And while you are here have a look at my recommended or latest video in the end screen.

As always I will see you in the next video guardians.

Friday, October 13, 2017

Everything WRONG with IRON BANNER and How to FIX it!


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Everything Wrong with Iron Banner and How to fix it

Iron Banner, it used to be the monthly event that I am always looking forward to. Over the years the Iron Banner armor set and weapons always have been astonishing, and to date are still one of my favorite armor sets in the whole game.
The guns were not always great but there were always some gems, from the famous efrideet's spear and felwinter's lie in year 1 to finnala's peril in year 2 and The Clever Dragon and Silvered Dread in Year 3.

But in Destiny 2 a lot has changed, crucible in general saw some significant changes, and the whole reward system of Iron Banner has been reworked.
As a result the Iron Banner event is not as rewarding and fun as it is used to be.
In order get the full picture of why there is so much fuss about Iron Banner we will need to go back to Iron Banner in Destiny 1. And I will break it down in 3 sections, before we address the problem and find a fix for it.

Competitiveness
The Lore of Iron Banner was that this event was created to truly test out who the best guardians are in the crucible. And in order to be the best and get to the top, you will need to attain the highest power level as possible. Because power level was enabled during the iron banner event, which means that the higher power level you are the more damage you will do to others that were at a lower level. So power level matters and as a result your rewards matters because those were dropped at a higher power level , and as a result Iron Banner was always a good way to level up your character even if you are a low level player as long as you play the event you will eventually get powerful gear dropped which can level you up.

And with Destiny 2, the whole lore of Iron Banner is thrown away, there is no competitive element in this event anymore because Power level does not matter, and the gear that you get dropped are at your power level so you are not even increasing your power level at all. Your weekly luminous engrams from your weekly activities and exotics are still the best way to level up.

And also the great thing about Iron Banner back in Destiny 1 was that if you are a great player you can carry the team from a loss and ultimately win the game. And when that happens it feels great, you really feel like an Iron Lord when you manage to turn a loss into a win
But with teams being so dominant in the crucible it is really hard to do that in Destiny 2, where team shotting is very effective and as a solo player it is very frustrating to play against well coordinated teams, even if you are a great player it is almost impossible to carry a group to a win in Destiny 2.

Rewards
Rewards in Destiny 1 was simple , at every iron banner event there are 2 weapons and 2 armour pieces that you can buy or earn and on top of that you can earn additional stuff when you rank up to level 3 or 5.
And the grind was , I am not going to sugar coat it was pretty rough, it would take me around 6 hours of non-stop playing to reach max rank with Iron Banner in order to get the stuff I want for my character, and if you have 2 additional character like I do then in total it is a significant time investment to reach rank 5 on all of your characters even if you have the character buff. Well that is fine if you have a lot of time, but a lot of guardians out there have family and work responsibilities which might not allow them to play the game that often.

In Destiny 2 you are able to get all the weapons and armor as long as you have enough Iron Banner tokens to turn them in for gear. And that is the problem with Iron Banner in Destiny 2 the Loot pool is so big that it is very hard to get whatever you are grinding for , you are just left praying for RNG to give you what you want.
Lets say you want a specific gun or armor, well there are 8 weapons and 5 armor items in the game, so your chance on getting that specific gun or armor is 1 in 13 or 8%, but what if you are only interested in armor well your chances on that is 5 out of 13 that is 38% and your chance on getting a weapon is 62%, to make the calculations simple I have left out the emblems and shaders, but in the end the numbers should be very similar. Your chance on getting weapons is much higher than armor.
And that's it, there is no control on what you get, you will either get weapons, armor or emblems and shaders. It would be great if there is some way to get a higher chance on getting a specific weapon or armor, heck I would be even happy if I can just choose a random armor or weapon drop, but please not both. The loot pool is just so big that every Iron Banner reward which suppose to be the highlight turns into a disappointment because the chance on getting what you want is so low.

Life enhancements
Over the years of Iron Banner in Destiny, there has seen some great life enhancements made in the game, they removed the increased in xp by the end of the week, the weekly and daily bounties are much easier to complete then back in year 1.
And in Destiny 2 these weekly and daily bounties has been changed to daily milestones which can be easily completed within a couple of matches, and you can turn them in for extra Iron Banner Tokens. Also Iron Banner matches counts towards your Call to Arms Crucible milestone, essentially killing two birds with one stone.
So the way to get gear now is to collect Iron Banner tokens which you can get from your daily milestones or by completing a match, you will get 2 tokens for a loss and 5 tokens for a win. And you need 20 tokens to get a Iron Banner reward.

So all the fun of Iron Banner is gone, there is no point in being max power level as this does not matter, and the crucible experience as a solo player is very frustrating. Most of the time I will join half finished game where I am on the losing side, or I am playing against a team that are much better coordinated than a bunch of solo players and unlike in Destiny 1 it is almost impossible to carry a team to victory.

And the rewards were always the highlight of Destiny 1, because they were selling specific gear, you know what you are grinding for. And in destiny 2 you are just grinding for Iron Banner Tokens in order to have a small chance on getting that specific weapon or armor that you want. And that chance is small it is like i said 1 in 13 or 8%.
While the life enhancement of the daily milestones is great, because they are easy to complete. But again it is so hard to get what you want from Lord Saladin.

So how can we make the Iron Banner a better experience?
First of all lets bring back Purpose in the game, at the moment Iron Banner is just a normal quick play control match with an Iron Banner logo on it and instead of Crucible tokens you get Iron Banner tokens. Bring back the Power level in the game so it matters, and so that there is a purpose in the game which is to be as strong as possible which is having high power gear. In PVE you can get powerful gear from the Raid and in PvP you can get powerful gear from Trials, whereas both activities are team based let Iron Banner be the place where solo players can get powerful gear as well. Not everyone can manage to find time for all four players to meet up and dedicate a huge chunk of time in the week to complete a Raid or a Trials card.
Let Iron Banner be that place where you can get powerful gear as well.

And that comes to my second point the rewards are not satisfying, first of all the rewards do not drop significantly higher than your base power level, and secondly it is so hard to get that specific gun or armor. Lets fix that that by introducing a Weapon or Armor engram when you turn in the tokens at Lord Saladin, so you can focus on grinding for a particular weapon or armor and still have room for RNG in the game. This is not a new thing, back in Destiny 1 when you level up a faction you are also able to choose from a weapon, armor or shader package, so brings this back to Iron Banner. This will make the rewards feel so much more satisfying, because you can at least have some control over RNG and choose what you want whether that is a weapon or armor.
Also let the weapons and armor be part of an reward for completing a match. At the moment Iron Banner just feels like `regular Crucible, because the rewards are the same when you complete a match like a normal crucible match, you dont get any iron banner rewards at all . The only way to get Iron Banner loot is to hand in the tokens. Let the loot be part of the end game reward so people feel like you are playing iron banner and not regular crucible.
And lastly the tokens that you get for completing a match differ too much from a win and a loss.
A win grants you 5 tokens whereas a loss only 2 , I feel 2 tokens is really not enough bumping that up slightly to 3 is much more fair in my opinion. So that bad players are not totally left out of the loot.

So to sum it up, bring purpose back to Iron Banner:
  • Make it so that Power level matters
  • Have rewards that can increase your power level
  • Introduce Weapon and Armor engrams
  • Have Iron Banner loot drop as an end of match reward
  • Increase the tokens for a loss from 2 to 3

I think these are very reasonable asks for Bungie to implement. If you agree with me please share this video so it reaches other players and Bungie. And lets hope for the best.

Thank you so much for watching this review, this is one of the rare videos where I criticize the game. But dont get me wrong, I love destiny and I just want it to be a better experience for everyone. And as a content creator I feel I need to share this criticism because this is how the community is feeling about it and they don't have a voice like we do as YouTubers. But I do so with concrete actionable feedback so that Bungie can address these problems and make it a better game for everyone.

So these are the concerns I have with Iron Banner and my proposed fixes, let me know your concerns and how you think iron banner should be fixed in the comments below.

Thanks for watching and sticking with me until the end of the video. A like is appreciated if you enjoyed this, subscribe for more and As always I will see you in the next video guardians.