Friday, February 24, 2017

Bungie Listened! Fixes Coming Up! #Destiny


via IFTTT
Welcome Guardians, this is the YouTube Channel for all things Destiny! This channel aims to provide you news, gameplay and tips & tricks for Destiny. Join and Subscribe for more videos!

The February weapon balance has only been in effect for less than two weeks and bungie is already reacting to the community with some upcoming fixes!

Bungie’s Senior Designer Josh Hamrick mentioned in the weekly update that there are preliminary plans to address the feedback from the community.

What we know for now is that they are going to fix issues with SideArms, Memory of Skorri,
Truth , no land beyond and Blink.

  1. So with the Sidearms, bungie acknowledged the rise or sidearms with the ability to spawn with ammo and to store this along the way even upon death. Their plan is to tweak this a bit so that you still spawn ammo in the match , but you will only respawn with a small set amount of ammo post-death.
I like this change but I still think that is not enough, if you are going to nerf special ammo you should do this across the board. It is not balanced when a weapon type is favored because some rule in the system does not apply to it. Hopefully with this change we will see more diversity in special weapons.

2. Memory of Skorri, the support artifact that accelerate super energy for your teammates when your super is full. For those who do not know it this is currently being abused in trials of osiris, where guardians just camp in a corner and wait until the super of all teammates are charged up before making a push.
Bungie is planning to fix this by making the skorri’s unique ability work only after a kill, and this will last for 60 seconds. Once the timer runs out you will need to have another kill for this artifact to work again, so this is an elegant solution that should motivate guardians to engage in the battlefield. And this solution should also work for Pve, I dont think we will have any problems with not killing any enemy in pve for at least 60 seconds.
So I am very supportive of this change to the Memory of Skorri

3. Truth, This was quite a shocker when it was announced that this got nerfed, without any real reason for it.  So if you forgot about it , the truth got nerfed in the mag size  which now holds only one rocket instead of three before.
So bungie heard us loud and clear, and they are going to give us back one more rocket so it will hold 2, and they are going to bump up the reload speed to max levels.
Preferably I want Bungie to roll back all the changes to the truth, but I can see why they are doing this. They want to nerf it a bit , so that other Rocket launchers are a viable option as well. So I will give this fix a pass, but I am still not happy about it.

4. The No Land Beyond, or also known as the no flinch beyond. So to fix this , guess what ? Surprise, they are going to add flinch to this gun so it has the same flinch patterns as a normal sniper. And that is a good thing, a sniper should behave like a sniper so it should have the flinch. I have nothing to add to that.

5. The changes to Blink will be rolled back a bit, in order to make the nerfs less severe they will remove the old recovery nerf entirely and they are looking into reducing the time a bit that you are HUDless after blinking.
Next to blink they are also going to roll back some unintended changes with their nerf to Hunger Blade regen ability.
So changes of the regen ability  will be rolled back to the
Suros Regime
No Backup Plans
Ward of Dawn Cast
Apotheosis Veil
And Embrace the Void perk
And they are going to keep the changes to the Hungering Blade, Red Death, Lifesteal, Transfusion and Cauterize but there is a buff of 58% to the amount of heath that you will get back. Also the cooldown of transfusion and cauterize is removed.

So those are the changes that are being tested at the moment in bungie’s sandbox, and the final fixes can be subject to change but it is a good indication of what we can expect from the upcoming fix.
A date has not been announced yet for this so subscribe to stay up to date on this and I will let you know as soon as we have news about this.

Let me know what you think of these fixes, do you agree or disagree lets hear it in the comments below.

Thats it for the update today, Thanks for watching, and I will see you later guardians!

Thursday, February 23, 2017

GOD Roll FWC Wormwood Review | BEST SideArm? #Destiny


via IFTTT
Welcome Guardians, this is the YouTube Channel for all things Destiny! This channel aims to provide you news, gameplay and tips & tricks for Destiny. Join and Subscribe for more videos!

The Wormwood sidearm has become the meta after the February Weapon balance patch. In this video I will talk about my God Roll Wormwood and whether this is the best sidearm that you can have in the game right now!

[intro]

Hi guardians welcome back , you must have seen the wormwood sidearm popping up in your killfeed before. After the february weapon balance update the wormwood took over the Matador top spot in the special weapon category.
There are good reasons why the wormwood is up top. The weapon balance update heavily favors sidearms since this is the only special weapon type that is not affected by the special ammo nerf and out of all the sidearms the Wormwood is in a good spot due to the archetype that this gun is in.

The Wormwood falls into the mid impact weapon category with an impact of 12, it is not the highest hitting sidearm that spot is reserved to the Teacup Tempest and the exotic sidearm Trespasser but the 12 impact category has a good balance of rate of fire and magazine size.
The lower impact sidearms have an higher fire rate but realistically the average person won't be able to make full use of this fire rate, and the High impact Teacup Tempest has a rather low magazine size of 9 and more than often I find myself being caught up in a reload because of the this. So the Wormwood has a nice balance of impact and mag size, and the fact that you can easily obtain this gun from the Future War Cult makes this gun very popular.
The vendor version is very good, it has High Caliber Rounds , Quickdraw , Hand loaded , Zen moment and Hidden Hand. Most guardians will use the combo of High Caliber rounds and Hand loaded. High caliber rounds is great to increase the flinch of  your opponent and Hand Loaded is a very good perk to have on a sidearm to make this gun more effective at longer ranges. This is crucial as the damage dropoff of sidearms is really steep. And the final perk hidden hand is an all round good perk to have.

So the vendor version is nearly perfect. The only thing I would change is to swap hidden hand with rangefinder and that is exactly what I have on my Wormwood.
This thing has High Caliber Rounds, Hand Loaded and Range finder. Hand loaded and Rangefinder is a great combo to max out the range, as mentioned before the damage fall off is very steep with sidearms so it is crucial the max out the range stat on any sidearm, and we already discussed the usefulness of High caliber rounds that can increase the flinch of your opponent , throwing off their aim.
So this can be considered as the God Roll, the only thing is that…. I rather have Truesight or Sureshot as my preferred scope, at the moment I am rocking the Fastdraw scope.

So how does this gun perform in Pvp. Well it does 60 damage per crit shot and 48 damage per body shot. The optimal time to kill is really fast at 0.6 seconds with 1 crit and 3 body shots and this can go up to 0.8 seconds if you hit 5 body shots.
To put this in perspective most Hand Cannons kill in 0.86 seconds so 0.6 is really fast.
The bad news is that the damage dropoff is really steep, you are probably looking at around 10 meters  where the damage drop off starts, so you really need to be up in the face of your opponents in order for sidearms to be effective.
But in the that short range the wormwood is like a mini last word, and that is exactly how you need to use this gun. Just like the last word you can actually spam the trigger to make full use of the rate of fire, when I started to use the gun I noticed that I lost a lot of engagement and I thought that was the fault of the gun, but then I found out that I was just not making full use of the fire rate of the wormwood. The fire rate is actually very high, and I needed to remind myself that I can actually fire the gun much faster than I thought, and when I was in that mindset the gun actually started to perform really well.
So there you go , just spam the gun like an idiot and it will do work.

Another tip to make your sidearm as effective as possible is to aim for the body. The recoil of sidearms is not that severe but it still kicks a bit which can throw off your aim if you are only trying to aim for the head. So instead aim for the body and let the recoil do its work and this should help you land more shots.

And again keep the engagement at close range, this does not mean that you can kill enemies on longer ranges, you can for sure as this clip shows but as you can see the damage dropoff is substantial. Out of the normal body damage of 48 you see that I am only hitting 24, so that doubles your normal time to kill. So switch to your primary as soon as the gunfight moves outside of basically twice the shotgun range.

To conclude the Wormwood is a fantastic sidearm and the vendor version is easily the best sidearm that you can easily obtain at the moment. This gun has a fast time to kill at the optimal range, and outside of that range the damage drop off is very steep and engaging in a gunfight in that range is sub-optimal. So you need to carefully analyse the range that you are engaging in.
The wormwood should be part of your weapon arsenal, so get one now if you dont have one yet.

That wraps it up for the video. A like is appreciated if you enjoyed this video. If you want to stay up to date on any new videos that are coming up then hit the subscribe button. Thanks for watching , and as always I will see you in the next video guardians!

Tuesday, February 21, 2017

Destiny McFarlane Action Figures Overview #Destiny


via IFTTT
Welcome Guardians, this is the YouTube Channel for all things Destiny! This channel aims to provide you news, gameplay and tips & tricks for Destiny. Join and Subscribe for more videos!

Hi guardians we have some new Destiny goodies that you can add to your destiny collection. McFarlane has introduced Destiny Action Figures and they look awesome. First of all I am not sponsored or anything by McFarlane this is just a video update to share the Destiny news with you. If I will ever get sponsored I will clearly let you know at the beginning of the video , but for now this is just a video update for all of you out there.

So McFarlane has a good reputation on releasing action figures, they have released toys before based on Mass Effect, and Assasin’s Creed and outside of gaming they also made figures for series like the Walking Dead, Game of Thrones and Spawn.
And their experience with figures can be seen in these Destiny released pictures.

The first impression is that these figures are much better looking than the Destiny Figures from Mega Bloks. The amount of details from the pictures looks really good. I like the detailed paint job and apparently you can fully customise the figure for any pose you want which is really cool.

So there is a figure for each class , and each class also has their own theme and weapons.

You have the Vault of Glass themed Titan, which comes with the popular Gjallarhorn rocket launcher and the invective shotgun. It is really cool to see the Vault of Glass gear again, because in the game this gear has no use at all since you cant upgrade this to the current light levels. And the Vault of Glass gear is one of my favorite looking raid gear in the game, probably because of nostalgia sake. I remember that everyone was looking for the single piece of gear to complete the set, and for me that was the boots .. they dropped so late for me. Year 1 players leave a comment below if you are here and let me know what your final missing piece was of this set.

We also have the Hunter in the Iron Banner gear. Look at the wolf cloak doesnt that look awesome! The Hunter figure comes with the Thorn hand cannon and the Hung Jury Scout rifle, I dont understand why this comes with two primaries, it would be cool to have the Thorn with a sniper like the icebreaker, or any of the iron banner weapon.
But Look at the two knives around the belt , that looks sick.

And the last one up is the Warlock which is rocking the king’s fall gear. This one comes with the touch of malice and the Black Hammer sniper rifle. Again here the choice of weapons is a bit of a weird one, instead of the black hammer they should have include the black spindle since the black hammer is a year 1 weapon and the kingsfall raid is released in year 2.
They should included the Black hammer in the Titan package , that would make more sense.

So those are the action figures from McFarlane , they are around 7 inches tall , and it comes with a Destiny Display base which is cool. It sells for 19.99 and the release date for these is July 2017.

I think I will order all of three of them since all of them look so cool.
Let me know in the comment below which one you would pick. If I would have to choose one, I have to go for the Hunter purely because of the awesome wolf cloak.

So thats it for the video, a like is appreciated if you enjoyed. Subscribe for more, thanks watching and as always I will see you in the next video guardian.

Sunday, February 19, 2017

Parthian Shot Destiny Review|| 2 Burst Kill Pulse Rifle, but is it any Good? #Destiny


via IFTTT
Welcome Guardians, this is the YouTube Channel for all things Destiny! This channel aims to provide you news, gameplay and tips & tricks for Destiny. Join and Subscribe for more videos!

The Parthian Shot is the famous hard hitting pulse rifle that is capable of two bursting a guardian, but is it any good? Lets talk about this gun in this video!

[Intro]

Welcome back guardians today we are going to talk about the Parthian Shot. This is the hardest hitting pulse rifle in the game with an impact of 30. Other pulse rifles in this category is the Spare Change from the Crucible and the Lyudmila-D from the Gunsmith. Of these three guns the Parthian Shot has an above average Stability and Reload speed, and in general this High Impact pulse rifle has a fast time to kill , high range and an above average mag size.

The Parthian shot will hit 34 to the head and 23 to the body, since this fires a 3 shot burst a full burst will can hit anywhere between 69 where all shots are body shot and up to 102 if all shots are headshots. So this allows the gun to kill in 2 burst making the time to kill 0.67 seconds. This is really fast, as for a matter of fact if you compare this to the popular hand cannons like the Eyasluna and the Palindrome these kill in 0.86 seconds which is almost 2 tenth of a second slower.
However this optimal time to kill is only valid when all shots are headshots, so all 6 shots need to hit the head. If you miss one the time to kill will go up drastically  to 1.2 seconds.

So you want to make this gun as accurate as possible so you can hit those crit shots.
So where can you get this gun ? First of all it can be dropped from the Vanguard weapon packages or you can buy one from the Vanguard Quartermaster.
I got myself the vendor version which has a very decent roll.
This gun comes with :
Red Dot ORA
Steadyhand IS
OEG scope
Rodeo
Life Support
Perfect Balance
Rifled Barrel and
Headseeker

I use steadyhand IS, Rodeo and Perfect balance to increase the stability as much as possible, so you can increase your 2 burst chances.
Life support is an overall nice perk to have , and rifled barrel is a bit of an overkill as the range is already high enough and you really want to focus on stability with this gun.
Headseeker is nice for that extra little damage but it is a bit of an wasted perk as this does not improve your time to kill, you will still kill in 2 or 3 burst with or without head seeker.

So how does this weapon perform in PVP. The 2 burst kill is obviously the strength of this gun and in doing so at a long range.
While in theory this weapon can kill in 2 burst however realistically speaking this does not happen that often due to the following reasons. First of all , all of your 6 shots need to be headshots in order to pull of a 2 burst kill.
In practise this is hard to pull off, due to the nature of the crucible. First of all your aim need to be very good, that is fine there are a lot of skilled players out there with a good aim that can benefit from this gun. Secondly the crucible is a chaotic place with players constantly moving around either with things like shadestep, blink or twilight garrison and the various jumps and glides that are available for each class. This makes it very hard for a slow firing burst weapon to hit all of the shots.
So the potential fast time to kill in reality does not happen that often, you are more likely to kill the opponent in 3 burst instead of 2.

The best way to use this weapon is to play at its strength and that is the long range of this gun. The Parthian shot is excellent in engaging on the long range and dealing a lot of damage at this range due to the high impact. It is best to use this gun as a support role where you put a lot of damage in an enemy and teammates on the forefront can clean up the kill with faster firing weapons.
You can engage on the short range if you are confident in your shots to pull of the 2 burst, but you are at a great disadvantage when those two burst dont connect. At those times you will be outgunned by most of the other weapons.

So what are the perks that you will be looking for on the Parthian Shot. Perks that favor stability to pull of the 2 burst potential will be prioritized here.

So in the first column I recommend Rodeo which decreases the recoil of the gun
In the Second column any of the Stability perks will do, the top tier perk here will be Perfect balance as there are no tradeoffs for the boost in stability.
For the last column you want to have counterbalance to increase the stability even more.
Other useful perks are third eye and rangefinder, where I would prefer third eye over rangefinder as the range is already pretty decent.
Try to stay away from headseeker or glass half full, as mentioned before the extra damage from these perks does not change the time to kill so it is a bit of a wasted perk.

To conclude the Parthian Shot is an high impact pulse rifle that has a very fast time to kill, however this gun is very unforgiving. The fast time to kill is drastically lowered if you are not hitting all of your headshots because of the slow fire rate. So this gun has great potential if you are an accurate player, but for most of the players out there you will probably be better off with your hawksaw archetype weapon.

So that wraps up this video

Let me know in the comments below what your thoughts are. A like is appreciated if you enjoyed this video. Subscribe for more and as always I will see you in the next video guardians.

Thursday, February 16, 2017

The Cryptic Dragon Review a PVE Monster #Destiny


via IFTTT
Welcome Guardians, this is the YouTube Channel for all things Destiny! This channel aims to provide you news, gameplay and tips & tricks for Destiny. Join and Subscribe for more videos!

Hi guardians today we are going to review the Cryptic Dragon which can be dropped from the Crucible. This is a mid impact scout rifle in the 48 impact category. Familiar guns in this category is the taken King Hung Jury SR4, The strike exclusive Treads Upon Stars from the Cabal Strikes and the Suros Dis-43 and Tuonela SR4 from the GunSmith.
This is a popular archetype due to the good combination of rate of fire and impact. The faster firing scouts like the NL Shadow 701x lacks the impact and the high impact guns like the Raid scout Chaos Dogma just fires too slow in my opinion and the stability is relatively low.
So the Cryptic Dragon has the perfect balance between impact and rate of fire. If we look at the base stats the gun is very average in both range , stability and reload. What does stand out is the high magazine size of 19 which is very useful for PVE to deal with ads, and if you have triple tap on this gun you can sustain fire for a long time without the need to reload.
And there are a lot of interesting options in the perk tree which can make this gun become a monster in PVE.

In this video I will share with you the perks that I have on my cryptic dragon which makes it perfect for PVE.
I have the following perks on my Cryptic Dragon:
Red Dot ORS1
Ranged Lens
Quickdraw IS
Crowd Control
High Caliber Rounds
Hand-laid Stock
Field Scout
Reactive Reload

What makes this perk set stands out is the extra damage that you can get from the combination of Crowd Control and Reactive reload.
So Crowd Control increases the damage by 15% after a kill and Reactive reload also gives you a damage boost of 33% which procs on reloading the weapon after a kill.
If you put these two together it can give you a substantial amount of extra damage boost.
Lets do the maths here, lets say for simplicity sake a bullet does 100 damage. When crowd control procs this will give a 15% damage boost so 100 times 15% is 115 and now lets add the 33% from reactive reload so 115 times 33% is 153.
So lets put this in perspective this is 153 if both perks proc of the original 100 damage, this is an extra damage boost of 53% which is huge.
Now lets be realistic, the chances of you having both of these perks proc is very unlikely. Because both perks only last for 3 seconds, so the reload animation lowers the potential time that you can have both perks proc. Realistically, You will most likely have crowd control proc most of the time dealing with ads, and while you reload the crowd control perk probably already wears off but in that case you have reactive reload kicking in so you can sustain the damage boost and when that wears off you probably have already another kill so that crowd control kicks back in and rinse and repeat.
So you can see how powerful the combination can be of crowd control and reactive reload.

In the middle column I have the option of hand laid stock, high caliber rounds or field scout. In my opinion Field scout is a wasted perk, since there are no ammo issues with scouts, I hardly find myself out of ammo with them. So the choice really comes down to hand laid stock and high caliber rounds. I usually choose stability over high caliber rounds but since the stability is not an issue with this gun I prefer high caliber rounds so I can stagger enemies and particular majors if needed. High caliber rounds in PVE is really useful in keeping those high level enemies in check, this will help stun lock majors which gives your fireteam the opportunity to team fire them and take them down.

So again the combination of perks is really good with this high mag size Cryptic Dragon, you have crowd control and reactive reload to deal with low level enemies to boost your damage and high caliber rounds will work well in keeping those high level enemies in check by keeping them staggered.

Thats it for my roll , but what will you be looking for when you get one dropped.
Well the perk options for the Cryptic Dragon is very good, there are hardly any bad perks that can be rolled on this gun.
So lets start with an overview of the perks.
In the first column, crowd control would be the number one choice for the damage boost. Triple tap is a good alternative which will delay your need to reload and it will make this gun like the vendor Hung Jury from back in the Taken King which is also famous for the high mag size and triple tap.
Zen moment is an overall good perk and take a knee is too niche to be useful.
In the middle top column any of the three perks are useful, if you like the extra damage than explosive rounds will be your choice, armor piercing rounds is great for dealing with ads as one bullet can overpenetrate and hit multiple targets, and high caliber rounds is great for staggering the enemies.
The second option in the middle column all offers stability perks, any of them will do to increase the stability.
The third option in the middle column are custom optics, rifled barrel and field scout. These are all not that useful, I dont know anyone using custom optics and range is not a problem with scouts so you dont need rifled barrel and unlike hand cannons scouts does not suffer any ammo problems so field scout is also not really useful.
You really want to have one of the perk option in the top middle column to enhance the gun with either explosive, armor piercing or high caliber rounds.
And in the final column all the perks are great, if you like a quick reload then you will be looking for outlaw, if you like to have the radar up at all times then third eye is your choice, and then you have reactive reload for the extra damage boost and firefly is always good to have on any gun for dealing with ads.

So to conclude the Cryptic Dragon is a great versatile weapon , it has fantastic perk options, you really cant go wrong with any roll. And it is also one of the few scouts which has an high magazine size so you can sustain your damage as long as possible.
So I highly recommend to try out this gun in PVE when you get one dropped in the crucible.

Thats it for the video, a like is appreciated if you enjoyed this. Subscribe if you want to stay up to date on all my latest videoa. And as always I will see you in the next video guardians.

Wednesday, February 15, 2017

February 2.5.0.2 Update Hotfix Overview #Destiny


via IFTTT
Welcome Guardians, this is the YouTube Channel for all things Destiny! This channel aims to provide you news, gameplay and tips & tricks for Destiny. Join and Subscribe for more videos!

This is the update that we have been waiting for almost a year. Let me break down what has been changed and I will give you my final thoughts about this hotfix in this video!

Hi guardians today we are going to talk about the February 2 point 5 point 0 point 2 update that is now live.
We already discussed in the previous weapon balance update video what is to be expected.
We probably will see less of the popular shotgun style since shotguns are nerfed and it is also harder to get special ammo now and we also know that the popular fast firing pulse rifle archetype is nerfed as well.

But we finally have a complete overview now of the update and lets discuss this now!

Lets start with the changes to the crucible.
Special ammo is adjusted in all gametypes. Players will spawn with special ammo at the start of the game, but you will lose this upon death and you have to be closer now to your allies if you want to a piece of the special ammo when one of your teammates is opening a special ammo crate. The radius where special ammo is shared with allies is dropped from 100 meter to 75
So to make up for it special ammo now spawns every 60 seconds instead of 2 minutes.
The special ammo changes did not affect sidearms they will still spawn with special ammo even after death.
The special ammo timing for Mayhem is unchanged.
Elimination gametypes have some changes as well.
Round time limit is reduced to 90 seconds down from 2 minutes.
Player only start with special ammo for round 1.
Special ammo timing is 30 seconds initial, and afterwards it is 45 seconds
And special ammo is wiped at the beginning of subsequent rounds

As for the weapon changes:
Hand cannons, the initial accuracy is increased, bringing the accuracy back to year 1 levels with your first bullet.
To balance this the base range has been reduced from 40 to 35 meters and the aim assist and magnetism is reduced at longer ranges.
Furthermore reduced minimum damage after falloff from 50% to 33%.
This basically makes the hand cannon less effective on the longer ranges, so you cant snipe people across the map anymore with hand cannons.

Auto rifles.
The precision damage modifier is increased to 1.3 and the base damage of low rate of fire auto rifles like the suros regime is increased by 2.5%.
And In air accuracy is increased.

Pulse rifles:
The fire rate of the fast firing pulses like the clever dragon and grasp of malok is reduced with 7.7%. The mag size is decreased for the clever dragon and grasp of malok is reduced by 6 bullets, making these guns less forgiving.
On the other hand the rate of fire for the low rate of fire pulses are increased with 5.3%
High caliber rounds are now less effective and pulses now also have increase in air accuracy.

Scout rifles, not much change here. They now have increased in air accuracy as well.

Shotguns
Where do I start? First of all shotguns no longer deal precision damage anymore, this is unaffected with the exotics The Chaperone and the Universal Remote. The universal remote only deals precision damage when ADS’ing.
Hip firing is less effective now as the magnetism has been significantly reduced when firing from the hip.
And the air accuracy is also decreased.
They did removed the movement penalty when a shotgun is equipped and shotguns now deal 20% more damage in PVE to make up for the loss in precision damage.
Rangefinder on shotguns should increase ADS time by 25% , but the latest news shows that it actually decreases ADS time so we will see over time what went wrong here.

Exotics
The universal remote mag size is reduced to 3 from 5 and it takes longer to reload the gun
The Exotici sword The Young Wolfs Howl special attack the Howling Flames now cost 5 ammo instead of 10 to use.
The Exotic Rocket launcher Truth has been nerfed on the mag size which is now 1 instead of 3

Class Changes
The health is reduced of guardians with amor values above 10.
The damage of flux grenades, magnetic grenades and shoulder charge are all increased to ensure effectiveness across all armor values.
And Blink now disables your radar and Heads up display for a short time after activation.

Hunters , throwing knife now counts as solar damage in PVE.
The hungering blade perk on the bladedancer is nerfed.
You will now immediately regen a flat amount of health or shield upon activation, and the shield wont start regenerating immediately.
The hungering blade nerf is also applicable to the Titan Transfusion and Cauterize perk and to the Voidwalker’s Lifesteal perk and Red Death, Suros Regime , No back up plans, ward of dawn , the ram , apotheosis veil and the embrace the void perk of the voidwalker.

The Quickdraw perk now wont ready your weapon instantly, but now grants a large increase to weapon handling speed. Snipers wont be happy about this change.

Warlocks.
The same quickdraw nerf is applicable here on the Phidian Aspect, it now grants increase weapon handling speed instead of readying your weapon instantly.
The stormcallers thunderstrike melee is reduced to the same range of the other warlock subclasses , but amplitude will still continue to grant a small range boost.
And landfall now reduces the total time in stormtrance.

Titans, your juggernaut will now be disabled after being in the air for a short time and this cannot be activated mid air.

Furthermore there are some general changes.
Outbreak prime no longer triggers the corruption spreads by shooting at the ward of dawn
Shinobu’s vow no longer adds an additional seeker to skip grenades,
Some intrinsic knee pads and icarus perks are removed on some talent grids
And  issue is fixed where high caliber rounds were not functioning properly on hand cannons, scouts, machine guns and sniper rifles.

So those are the changes in this patch.
I will expect to see far less snipers and shotgunners due to the special ammo nerf, if there are snipers and shotgunners then this will probably be guns that can regen ammo like the icebreaker or invective or guns that can be equiped in the primary slot like the no land beyond or universal remote.
Expect to see more sidearms as well as they will always spawn with ammo.

As for the primaries, hand cannons are less effective at those longer ranges now, and that space will probably be replaced with pulse rifles and scouts.

The high impact pulse rifle were already able to 2 burst a guardian and the rate of fire of this has been slightly increased so we will see more of those , but do note that these guns are not very forgiving. The time to kill will be significantly higher if you miss the 2 burst kill, on the other hand the faster firing pulses like the clever dragon and grasp of malok are also less forgiving due to the lower mag size, so it is safe to say that the hawksaw archetype will still be your best choice for a pulse rifle.

And scouts might actually come back to fill up the long range space if snipers are really replaced by sidearms. So you will have scouts for the long ranges and sidearms to cover your short range. Time will tell to see how this plays out.

Further more I am sad about the Quickdraw nerf since I did not managed to get an ophidian aspect yet for my warlock, but I think this is a good change as professional players rely so much on quickdraw.
The standard hunter choice for professional players is bladedance purely because of quickdraw and for warlock the main exotic has been the ophidian aspect also because of the intrinsic quickdraw perk. I would love to see how the pro’s handle this and see more variety in their loadouts and subclass choice now quickdraw is nerfed for the blade dance and the ophidian aspect.


Overall I am excited about the changes, and I cant wait to try out different loadouts and experiment in the game! Subscribe to stay up to date on my experience with the patch in the upcoming videos.

Thats it for the patch update. A like is appreciated if you enjoyed this and as always I will see you in the next video guardians!