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The Guiding Sight
Hi Guardians welcome back for another destiny in-depth review where I review exotics and legendary gear in order to give you a comprehensive understanding of the gear so you can play this game as efficient and effective as possible.
Today we are going to review the Iron Banner Scout Rifle the Guiding Sight.
This is a hard hitting slow firing scout rifle that sits in the 150 rounds per minute archetype similar like the Does not Compute.
The Guiding sight has the High Impact Frame, where this weapon is more accurate when you are stationary and aiming down sight.
Cleanshot, red dot and the rifle scope, which all increases the handling speed and range in several ways.
Tactical mag which increases the stability, reload speed and mag size.
Armor piercing rounds,
And Pulse monitor which auto reloads parts of the mag when you are critically wounded.
The Guiding Sight is an high impact scout rifle, which will allow you to one shot low level enemies in PVE similar like a hand cannon but it can do so at range and it has slightly more bullets than a typical hand cannon. It is great for dealing damage when you are in cover at a long range for activities like strikes or nightfalls where you want to stay at range and not too close to an end boss.
The Guiding Sight has 13 bullets in the mag and with tactical mag this is increased to 14, which is better than other hard hitting scouts which some of them only have 12 bullets in the mag. In general I would love all scouts to have between 16-20 bullets, but then again I might be biased to Destiny 1 scouts which typically has a higher mag size and perks like triple tap to get more bullets out of your mag.
So 14 bullets is ok , with this you can take down a bunch of adds without feeling interrupted in your kill streak.
The Guiding Sight has the High Impact Frame which allow you to be more accurate when you are stationary and aiming down sight. So this is where Bungie sees its place for scouts, these are long range weapons where you engage from a far behind cover like a sniper, but then without the zoomed in scope and you have a higher fire rate than a sniper.
But in Destiny this long range stationary engagement is almost non-existing , in Pve the public events, strikes , nightfalls and raids are all short to medium range engagements and these events don't encourage the player to just sit at the far back and just shoot. In Public events you need to be mobile or engage at a short distance in order to activate heroic events, in strikes, nightfalls and in the raid there are times where you can be at the far back and shoot the boss, but then new adds will spawn and the boss will move around when you take down part of its health.
And the same goes for PvP where the maps are not large, and the engagements are mostly short to medium range. Whereas in Pve you can get a away with using a high impact scout, but in PvP you will be totally over run by faster firing guns, like auto rifles, pulses and faster firing scouts like the mida.
The high impact scouts has a very slow fire rate and theoretically you can have an optimum time to kill of 1.2 second with 4 headshots, but because of the quick pace in the crucible guardians will mostly likely ran for cover after being shot at, and the slow fire rate of this gun will not likely be able to catch up on that making you likely to miss the other 3 headshots that you need.
The time to kill will decrease to 2 seconds with 6 body shots, I will show the time to kill of the popular 450 rounds per minute auto rifles just for comparison sake.
But these high impact scouts can do a lot of damage, it will do 52 to the head and 37 to the body, and because of that it is great for team shotting. And this gun can be a good when you team up with someone else that has a pulse or auto rifle, where your teammate can start dumping some damage on the opponent and you can finish it off with only a couple of shots or the other way around.
To conclude the high impact scouts are built for stationary long range engagement but the truth is that these do not exist in Destiny, in PVE the engagement are mostly short-medium range and in general you need to be mobile to play this game. I don't think it is even fun just to sit at the back of the map and just shoot.
The same goes for Pvp where most of your engagements are short to medium range, but due to the high damage output there is some utility by using an high impact scout as a strategic component of your team composition.
At this point you might be wondering, I have been talking about scouts during the whole video but I did not mention the Mida Multi Tool yet. I have save this for the last in order to give you first a comprehensive understanding of this gun before we compare it with the Mida.
Everything I said about this gun the Mida or in general the faster firing scouts can do the same or better. Without talking about the Mida, because I think it is unfair to compare a legendary with an exotic, the faster firing scouts in general has a faster time to kill and are easier to use because their handling is so much faster, and it has more bullets in the mag which always comes in handy.
I can not think an any scenarios where I would prefer a high impact scout over a faster firing one. So based on all of that the Guiding Sight is just another gun that exist and there is nothing more to it than that, and thus I am going to give it a D.
Thank you so much for watching this review, I hope this review gave you the insights you need about this gun. Let me know what your favorite Iron Banner weapon is so far and what kind of drops you are hoping.
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As always I will see you in the next video guardians.
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