Friday, September 16, 2016

Wrath of the Machine Raid Talks (Rise of Iron)


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Thoughts on the new Raid Wrath of the Machine

Hi Swaye here and today we are going to talk about the new upcoming raid The Wrath of the Machine. I will be giving my thoughts on what I hope the new raid will be, but lets first start with what we know so far…

Video Analysis
From the released video footage we know so far that the journey will start at the bottom of the cosmodrome wall where you enter through a big gate like in the vault of glass raid. It could be that you start with a mini fight to open the door or maybe we will start somewhere on the xiva patrol and perform some mechanic to open the door just like in the vault of glass. So the second thing we know so far is that once you are inside there will be a jumping puzzle and it seems like we have a video footage of this where we see guardians jumping up to the top of the wall in a very tight space. The video footage does not really show what the puzzle mechanic will look like so I guess we will find out about this once the raid comes out
OK so once we are at the top of the cosmodrome wall we will encounter what it seems to be the Wrath of the Machine. The boss looks like a huge bulldozer with a wrecking ball moving over the wall and it seems that the raid team need to run away in order not to be crushed by the boss. Judging from the video footage, we see the guardians are firing at what looks like the face of the machine, where it looks like cannons or guns are attached to it , so it seems this might be a weak spot that can be destroyed which can relieve the raid team from some enemy fire while running down the wall.
And this is all the footage we got so far about the raid. I dont believe the fight at the top of the wall would actually be the final fight since the designer mentions the following at the end of the raid footage………..
It is something emotionally powerful about going in on a journey reaching the top of a mountain and crashing back down confined once again, This make me believe that the boss encounter on the top of the wall might be just a first encounter and that we escape from the wall to face the boss later on the journey of the raid, the last couple seconds of the video shows the guardians what believed to be at the bottom of the wall and then they enter a gate that looks like its from somewhere within the warmind.
So it seems that the boss fight might actually take place in the warmind instead, I guess we'll find out about this soon enough when the raid comes out.

My Thoughts
That is so far my analysis of the video footage, let me give you my thoughts on what I like to see in the new raid. So far the three different raids we experienced were all very different, the Vault of Glass is still my favorite raid so far, I love the beginning of the raid where people on patrol could actually help out with opening the door. And I like the dynamic of the boss fights where everyone need to move around at all the time and there is just a good pace in the journey of the raid, except for the Gorgon Maze. It is still  a pain if you go through this maze with a pick up group as you will need all six members of your fireteam not to be caught by the gorgons, and sometimes it is just very frustrating if everyone tries their best but still get caught by the gorgons. And then you will see people slowly leaving the group and that is a shame, it really brings down the pace of the raid. That is why you will see a lot people simply backing down after the gatekeeper encounter because they simple do not want to go through the frustration of the gorgon maze.
The pace of the raid was better with Crota’s End, there is no frustrating part like the Gorgons Maze and generally it flows very well up to the crota encounter.
And that is what I hope the new raid will have…. a good pace, where each encounter builds up the tension for the next encounter without a section that can cause a lot of frustration if one team member mess it up. Let me give you an example what I think the designer have done well in the Oryx raid, for example  the Ship jumping puzzle requires teamwork but the team wont wipe if one team members did not make the jump the same goes for the bouncing wall puzzle after the golgoroth fight, it is actually really funny to see the last guy making their way up to the cave entrance and then to see this person getting smashed by the last pillar. This is a fun section of the raid which allows for the team to ease down and relax a bit before the next fight.
So I hope the next raid will have these fun puzzles or sections towards the final boss.
Next I want the raid mechanics to be less restrictive, let me give you an example... when you are doing the Oryx raid you will have to follow certain procedures in order for you to be able to damage the boss, and most of the time each person will be assigned to do a specific task like standing on a certain plate, be the floater or to be the runner etc. and most of the time if one person dies it is nearly impossible to continue the run and it will be better just to wipe and try it again.
If there is one thing that the Oryx raid has taught us is that there is no hope! If 1 person dies the whole plan will fall apart , especially when you are doing hard mode. I want the new raid to have less restrictive mechanics so that fireteams have more freedom and not to feel like a slave that need to follow certain steps in order to face a boss.
And I hope the raid will be more forgiving, I dont want players to feel like they need to wipe if they lose a team member. First of all it put an awful lot of pressure on every team member to perform well and not to die, which is obviously the objective not to die and kill the boss but what I am afraid of is that this pressure becomes too much and this will scare away players from doing the raid. I know some players have never played any raid in destiny before or stopped playing raids because they dont want to be yelled at if they don’t know what to do or if they die by accident. And this is a big shame because all of the raid so far are a lot of fun and you will get a sense of accomplishment when you manage to kill the final boss with you team!
So the game need to feel there is still hope when you lose a team member.

So that is what I hope the new raid will bring, a good pace with some fun moments in the middle of the journey, less restrictive mechanics so guardians will have more freedom on how to finish the raid and be a bit more forgiving, basically bring back the hope in the game so that more clutch moments can happen during the raid.

Let me know what you are hoping for with the new raid, what do you want to see and what are your expectations? If we get enough responses I will make a separate video to discuss about your questions and comments. If you are new to this channel you can subscribe to stay up to date on my latest videos, there will be tons of new videos coming out soon when the Rise of Iron launches, you can expect my in depth weapon review videos to be back when I get my hands on the new guns, so subscribe if you want to stay up to date on that.
Thanks for watching and I will see you again in the next video!


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