Friday, May 13, 2016

Final Duty Pulse Rifle (God Roll) Review


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Swaye here with a Destiny Video! Today we are going to talk about the Pulse Rifle the Final Duty.

First of all you can obtain this gun by playing the challenge of elders and you might be rewarded with a Final Duty from Variks!

Let's talk about the gun! The Final Duty falls into the mid impact pulse rifle archetype together with the Smite of Merain, the Villainy and No Time To Explain. What stands out in the base stats is the high Stability of 76, this is the highest stat number among this archetype! So you will be looking for perks to max out that stability.

My Final Duty comes with Quickdraw IS and the OEG riflescope,
It has COUNTERBALANCE, Speed Reload, Braced Frame and Injection Mold to bump up the stability and it also has Spray and Play, which increases the reload speed when the mag is empty.

These specific perks can be considered as a God Roll by some. The combination of CounterBalance and Braced Frame makes this gun super accurate, in the next clips you will see that there is basically no recoil at all!
I could use Injection Mold instead but that would decrease the range, and the lower magazine size from Braced Frame is evened out with Spray and Play that increases the reload speed, also couple this with reload gauntlets and you wont have any problems at all when you are out of bullets.
Another good perk in the last column would be Glass Half Full to make the gun more lethal.

So how does this gun perform in PVP? As with any other mid to high impact pulse rifle you want to keep the engagement at medium to long range. At short range you will still be destroyed , in the current meta, by the fast firing auto rifles like the doctrine of passing or arminius-d, but get out of those short ranges and this particular gun is just amazing because it is so dead accurate! Counter balance makes such a big difference and coupled this with Max stability... this is basically a laser beam! There is basically zero recoil with this gun!

This gun feels very consistent because of its accuracy,  do you know the feeling when you are using a hand cannon and you are like… damn I definitely hit that shot, well you wont get that with the Final Duty. If I do not manage to get a hit I know that is to be blamed on my bad aiming and I can not blame my gun for it. Its that feeling when you know your girlfriend is right but you do not want to admit it, that is how I feel with this gun.
One thing I did notice coming from someone that was used to fast firing pulse rifle like the hawksaw is that the gun feels a bit more heavier. You definitely don’t have the snappy feeling that you get from the lower impact pulse rifle archetype, but you will get used to this very quickly.

Overall I think this is a fantastic Pulse Rifle, but you do need to get lucky with the perks. It is really Counterbalance and the maxed out stability what makes this gun handle so well.


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