Tuesday, October 25, 2016

How to get the SuperBlack Shader - Festival of the Light


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How to get the SuperBlack Shader Festival of the Lost

Hi Swaye here, if you have logged into destiny you will see that the halloween event festival of the lost is back! And this year Bungie has a hidden quest to get you this awesome Super Black Shader. In this video  I will let you know what you need to do to get this awesome looking shader.
First, To Start this quest you will need a Tiny Box of Raisins. People that have kept this from last year’s event can skip the first step of the quest, otherwise you can get this from the beginning quest of Festival of the light from Eva Levante. So pay her a visit and you will be instructed to go around and collect candies from different characters and eventually Eris Morn will then give you a Tiny Box of Raisins.
Take the "Tiny Box of Raisins" to The Speaker. He will let you combine the "Tiny Box of Raisins" and 25 Motes to make "Ascendant Raisins".
Take the "Ascendant Raisins" to Zavala and he will let you trade it for "Salted Sweets".
Take the "Salted Sweets" to Master Rahool (Cryptarch) and he will let you trade it for "Winged Chew".
Speak to Amanda Holiday and she will let you trade them for "Splice Drops".
Afterwards go to Cayde-6 and he will let you trade them for "Unchocolate".
Finally take the "Unchocolate" to Eris Morn and she will give you a "Bag of Treats"
And in this  "Bag of Treats" you will receive your new "Superblack" Shader. Oh yeah you also will get a piece of celery but we dont know yet what you can do with this, maybe this is a mystery to be solved with next years halloween. But until then go enjoy your new shader.
Subscribe to stay up to date on my latest videos,  Have fun this halloween!  And as always I will see you in the next video guardians.

Friday, October 21, 2016

The Titanium Orchid Review Iron Banner Legendary Rocket Launcher


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The Titanium Orchid IB Rocket Launcher Review

Hi Swaye here another in-depth Iron Banner weapon review. This time we are going to review the new Iron Banner gear from the Rise of Iron expansion. Previously we have completed the Taken King Iron Banner weapon reviews, see the YouTube card in the right hand corner that should pop up now if you want to have a look at those weapon reviews again.
In the upcoming months I will continue to make reviews on the new Iron Banner weapons so subscribe to stay tuned for that.
We will start our new Iron Banner review serie with the rocket launcher the Titanium Orchid which we will be reviewing  in this video.

You can obtain this from the Iron Banner bounties or you can get this from a rank 5 weapon package from Efrideet when Iron Banner is around. I got mine from a weapon bounty package.

I really like the look of this rocket launcher, the fur and the leather, like with any other Iron Banner weapon, really gives this a unique look.
Also the sound is pretty cool as well.

The perks that I got are
Aggressive launch
Smart Drift Control
Hard Launch
Heavy Payload
Fitted Stock
Lightweight
Flared Magwell
Grenades and Horseshoe
And Tripod

I am really happy with the roll that I got. This is in my opinion the best combination of perks that you can get for this particular rocket launcher.
Aggressive Launch and Heavy payload will max out the Blast Radius, and Flared magwell will help you reload the weapon faster for the next shot and Grenades and horseshoe is a must for any pvp rocket launcher. Ideally you want to have tripod instead of flared magwell so you can keep the pressure on your opponents without the need to reload but unfortunately that is not possible in the perk tree, so flared magwell is the next best thing to help you reload faster.

In general I am very happy with the new perk trees on the Iron Banner weapons. These now offer you a more balanced choice of options. For example the first column is always the same, so you can adjust the rocket launcher based on your preference whether this is Blast Radius, Velocity or better Recoil , the same can be found in the second column.
Honestly you just want to prioritize on Blast Radius,  to make your rocket as lethal as possible upon detonation and then Velocity as you want to deliver the payload as fast as possible to your enemy.
For the third perk tree, the only viable option is Speed reload and Flared magwell, you are guaranteed to have either one of them to increase the reload speed so you are all set there.
As for the last perk tree the most popular choices are Grenades and Horseshoe and Tracking and you will have either one of them which is great. Grenades and horseshoe is considered better for pvp and tracking for pve. Luckily all of the less popular choices like cluster bomb, tripod, clown cartridge and spray and play are now in a separate perk slot.

What bungie tries to achieve with these perk tree is so that you have an higher probability of a useful perk roll when you get one of these dropped.
I can’t tell how many times that I have sharded rocket launchers because it did not had the right combination of perks that I want. First of all you need to be lucky to have one dropped with Grenades and Horseshoe and then you want to have the right perks to max out the blast radius and velocity, which is often not the case. So I am glad with these changes, and hopefully this can ease the grind for everyone to get a good rocket launcher.

And that is also my final verdict that this is at best a mediocre rocket launcher, but in a good way. With the best rolls that you can get like my version of the Titanium Orchid it has a good balance of blast radius and velocity. However there are plenty of other rocket launchers that are better like the Gunsmith JLB 47, The Truth or Gjallarhorn.
But due to the mentioned perk trees you have a good chance that you will have a solid roll on it that will be useable until you find a better Rocket launcher.

Let me know what your thoughts are on this rocket launcher and how you like the changes of the perk trees.


I hope you enjoyed this video. Subscribe to stay up to date on the latest reviews, and as always I will see you in the next video guardians.



Tuesday, October 11, 2016

Destiny The Waltz Review "better than Grasp of Malok?"


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The Waltz

Hi Swaye here with another in-depth weapon review. Today we are going to review the Vendor Roll Pulse Rifle The Waltz from the Future War Cult.
As usual we will be going through the perks of this vendor roll and afterwards we will compare this with the popular grasp of malok and the similar iron banner Clever Dragon pulse rifle. We will finish the video with my final thoughts!

Lets start with examining the weapon. The description says: A burst-fire weapon, named and sanctified by the Future War Cult's leaders.

The Vendor roll comes with
Red Dot sight
SteadyHand IS
And the OEG scope
Armor Piercing Rounds
Lightweight
Perfect Balance
Eye of the Storm
And Rangefinder

This is a decent roll, I use SteadyHand IS in combination with Perfect balance to minimize the recoil as much as possible. Rangefinder will help you with those long range encounters and Lightweight will make you more mobile and Armor Piercing Rounds is fun for sixes where guardians are grouped up more often so you can hit multiple enemies with the same bullet.

So the Waltz is a new addition to the rare low impact fast firing pulse rifle archetype which is mainly dominated by the Grasp of Malok and to some extent the Praedyth's Timepiece and Oversoul Edict from pre-Taken King.
The only other pulse rifle with the Rise of Iron expansion that fits in this category is The Clever Dragon which can only be acquired from the Iron Banner.
So we will be only comparing these three with each other as the Praedyth's Timepiece and Oversoul Edict can not be infused up to the current light levels.

As you can see the base stats of these guns don’t differ too much there is only 7 points different between the highest and lowest Reload time and Aim Assist values and there is only a 5 point gap when you compare the highest and lowest values between range and stability.

The differences between these guns lies in the perk trees. The Grasp of Malok and the Clever Dragon have more perk options where you can gain stability, range or reload at sacrifice of something else, which allows for interesting options where you can almost max out the stability. Whereas the options for the Waltz are relatively limited.

Having said that, this does mean that it is much harder to get a decent roll on the Grasp of Malok. A God Roll Grasp of Malok is considered to be CounterBalance, with either Perfect Balance or Hand Laid Stock and as for the last perk that is up to your own preference ( i would go for Spray and Play). But the odds on getting Counterbalance with either perfect balance or hand laid stock is very low. Considering the odds on getting counterbalance alone is already 1 out of 11 or 9%, if for argument sake lets say you are lucky with counter balance the odds on you getting perfect balance or hand laid stock in the second perk tree is 2 out of 9 which is 22%, so in the end the odds of you getting the god roll is only 2% which is awfully low.

Coming back to the Waltz the vendor roll comes with Perfect balance straight out of the box! This is really the perk that you want , the other perks are up to your own preference. But Ideally you want to have counterbalance in the last column which is occupied by Rangefinder in the vendor roll. My god roll would be Perfect Balance , Counter Balance and Flared Magwell since I find the current reload speed a bit too slow for me.
So if you compare this with the Grasp of Malok I would recommend you to get the Waltz instead and forget about the painful grind for the grasp. You can easily buy this gun from the vendor and the perks are very decent, it is not the god roll but it is very good.

So I have been using the waltz during Iron Banner and I was surprised how good this gun is, it fires very fast and it is very consistent. The armor piercing rounds perk is really effective in Supremacy where guardians are usually grouped together. I was firing at guardians that were lined up and I managed to get so many double downs with this gun, which was really a blast.
One of the downside of the gun is firing at long ranges where the gun does kick a lot, however on short to medium ranges you shouldnt have a problem with this.
Other than that I find the reload speed a bit too slow, but a pair of pulse rifle reload gauntlets will bring up the speed just enough to be respectable.
So to conclude the Waltz from the Vendor is an amazing gun, it has the right perks to get you going in the crucible. Is it better than the Grasp of Malok, statistically speaking no since the Grasp’s stability can be almost maxed out making that gun a laser beam, whereas the room for stability improvements for the Waltz is more limited.  
But if you just want to have a good gun in this archetype and you don’t want to grind for the perfect Grasp of Malok god roll, just buy the Waltz from the Vendor when you have enough marks for it , it is really a good gun, and it won’t let you down.

Let me know what you think of this gun, is it a worthy replacement for the grasp of malok? Let me know in the comments below. I hope you enjoyed this video.   Thanks for Watching, subscribe if you havent done so yet to stay up to date on my latest video and as always I will see you in the next video Guardians.


Thursday, September 29, 2016

Guardian Flash News Ep. 2 Raid News [SpoilerFree] & Fast Light Leveling


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Guardian Flash News ep2

Hi Swaye here with guardian Flash news edition number 2. For the newcomers this is a new series to share you the most important news on destiny! Subscribe if you want to be up to date on these videos, and otherwise just enjoy.

Wrath of the Machine raid live! [Spoiler Free]
So the new raid the Wrath of the Machine is live, the recommended light level for the raid is 370 but the first encounter is 350 and it scales all the way up to 380. So you can get away with a light level of at least 350 with entering the raid but you will probably have to rely on higher light level guardians on your way to the raid boss.
If you need a full guide on how to complete the raid I will link a video to KackisHD in the description below, he has an extensive 30 min video where he will talk through the different encounters in the raid. And we just got fresh news on how to get the exotic Raid Pulse Rifle Quest as well , see again the link below obviously that one contains spoilers of the raid.

For me, I am still grinding to get my light level up for the raid and if you are doing the same you might encounter the same situation as I am in where it is hard to progress when you starting to reach level between 340 and 350.

This leads up to my second news topic, how to increase your light level efficiently.
Once you reach between level 340 and 350 it will become harder to progress. From this point on try to farm for Blue engrams as these will help you to bring you up to 350, but once you have hit level 350 go ahead and start playing the Siva crisis heroic strikes. In doing so you can receive 2 blue rewards at the end of the strike which will drop at a higher level up to 365. For some reason this does not work for the Abomination Hive and Winter’s Run strikes so skip these if you encounter them.
And this will help you get to light level 365 as fast as possible.

While leveling up if you are doing the Gjallahorn quest there is an easy way to complete the final mission the Beauty in Delivery. When you arrive in the room where you need to defend the ghost, just stay in the room and hide in the corner after activating the ghost . The enemies will only go into the room one at a time so it is very easy for you to kill them and most of the enemies won’t enter the room at all! So there it is, an easy way to acquire your Gjallahorn!
This trick also works on the Symbol of Honor mid quest mission where you need to defend your ghost in the banner fall map!

Going back to the Raid again this has now been live for less than a week and people already managed to two man the final boss. The Legend Himself SC Slayerage and EpicCookiez finished the final boss only with the two of them in only 13 minutes , I will put a link to the video in the description so you can check this out yourself.
The fact that the final boss can be two manned  gives me hope as it seems that the mechanics are not as restrictive as it is with Oryx, which I have complained about in my Wish List for the Raid video.
The latest news is also that you can just run through walls in one of the raid encounters, I will keep this spoiler free. If you want to know more about this just see the video in the description below.
I am sure that going forward our guardians will find more ways to defeat the raid bosses, until then this has been the Guardian Flash News episode 2.
Let me know in the comments below if I have missed some news, or if you want me to discuss certain topics. Subscribe to stay up to date on my latest videos and as always I will see you in the next video Guardians!



Sunday, September 25, 2016

The Palindrome Review Legendary Hand Cannon


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The Palindrome Rise of Iron Hand Cannon Review

Hi Swaye here! I am back with another Weapon Review. Thanks for all the support so far, the amount of subscribers I have gained is amazing! So I know you have been enjoying my weapon reviews so far and you can expect many more weapon reviews from the Rise of Iron expansion.
Feel free to subscribe to my channel if this is your first time here or just enjoy the video thats all fine!

So today we are going to review the Rise of Iron Hand cannon the Palindrome! This is a Hand cannon that can be bought from the Crucible Quartermaster or you can get this from crucible drops. But honestly just buy it from the vendor, because the vendor roll is really good.

In this video we will be going through the perks of this gun and afterwards we will compare this with other popular hand cannons. We will finish the video with my final thoughts!

Lets start with the Vendor Roll perks!
It has

Truesight IS
Fast Draw IS
QuickDraw IS
Spray and Play
Muligun
Rifled Barrel
Casket Mag
Rangefinder

The perks on this vendor roll has fantastic synergies. Rifled Barrel pairs up well with Spray and Play to negate the loss in reload speed, and rangefinder will help you win battles over longer distances and Truesight IS is together with Sureshot IS my favorite scope on hand cannons.
In my opinion this is one of the best rolls that you can get on a hand cannon, the god roll depends on your play style, some might prefer Hot swap, icarus or outlaw over spray and play. Personally I would prefer to have either hot swap or icarus over spray and play. Hot swap will help with being more accurate when you change to your secondary or the other way around and icarus helps your aim while being airborne. But any hand cannon with Rifled Barrel and Rangefinder and either the Sureshot IS or Truesight IS is for me a keeper the final perk is just an icing on the cake.
So the Palindrome falls into the mid impact hand cannons archetype together with the popular Eyasluna, Imago Loop and the Iron Banner Finnala’s Peril.
The strengths of this gun is the relatively high aim assist of 70 and a range value of 39. The stability and reload is at an average of 39 as well.
So compared to the popular Eyasluna the Palindrome has a slightly higher range value and much more aim assist than the eyasluna. On the other hand the Eyasluna does have a higher base stability.
As you might know my favorite hand cannon is the Finnala’s Peril, but the Palindrome has now become my new favorite gun. Statswise it outperforms the Finnala’s Peril in Range, Stability and Reload, and there is only 1 point difference in the Aim Assist.
And I believe we will see this gun much more in the crucible due to the outstanding base stats and the nearly perfect god roll that is readily available at the vendor!

So if for some reason you are not satisfied with the vendor roll, what are the perks you will be looking for? I recommend to improve upon the strength of this gun which is the relative high range and aim assist value.
We have talked about this before Range Finder and Rifled barrel are must haves to max out that range value, the slower reload can easily be negated with Hand Cannon reload gauntlets.
Alternatively you can replace rangefinder with other popular choices like Luck in the chamber to make this a 2 headshot kill weapon if luck in the chamber procs for you.
Or you can opt for Hidden Hand to help with your target acquisition.

For the second column I can recommend Outlaw for the quick reload speed or spray and play and
Triple tap is great for pve as this gun only has 9 bullets in the mag.

So to wrap up,  This is a great hand cannon, especially the vendor version which has all the perks you need for a great hand cannon, it has the crucial range perks that you will need and an ok scope.
This is a must buy for those who are unlucky and does not have an eyasluna or finalla’s peril yet with god roll perks. It is really a shame that these two great hand cannon are so hard to get, the eyasluna drop rates seems to be ridiculously low and when it drops you still need to be lucky with the perks, The same thing with the finnala’s peril , this can only be attained from an iron banner event.
So i am thrilled that everyone can now buy a great hand cannon which they can use immediately.
Go spend you legendary marks on this gun right now!

I hope you enjoyed this video.   Thanks for Watching, subscribe if you havent done so yet to stay up to date on my latest video and as always I will see you in the next video Guardians.


Monday, September 19, 2016

Armory new Rise of Iron Exotics update!


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Rise of Iron Armory Update [Spoilers]

Hi Swaye here and today we have a sneak peak at what rise of iron is going to offer us!
For those who do not like spoilers you should stop watching the video now as we will be going through the new exotics that will be available when Rise of Iron drops!

Last warning this is the spoiler section!
So Bungie updated their armory on Bungie.net and a whopping 612 items have been added with the new expansion, most of them are legendary items but it also consist of new Iron Banner bounties, new crucible bounties and new weekly rise of iron bounties.
So it looks like we will be busy with a lot of bounties every week!

But let’s have a look at the new exotics! So most of the exotics we already know. The Trespasser was already available since last week and we have a comeback of the Gjallahorn & Thorn and we already knew there would be an exotic version of the Khvostov.

With the Rise of Iron expansion all classes are getting new extoic Gauntlets and boots! Yes Warlocks you are finally getting your exotic boots!

Let’s start with the boots,  it looks like all of these are focused on having more mobility.

The Hunters are getting the Frost-ee5 Boots which will grant tighter turn radius while sprinting and it will increase your grenade and melees regeneration while sprinting.

Titans are getting the Dunemarchers which increases sprint speed and increases movement speed while aiming and you get tighter turn radius while sprinting.

And the warlocks are getting the transversive steps which makes you move faster while crouching and picking up ammo will automatically reload your weapon. Yeah…. unless there is a mechanic in the raid which requires you to crouch ….  I am not too excited about this one…

As for the gauntlets the hunters are getting an improved and extra skip grenades.

And the Titans are not getting a fashion award with the thagomizers, but what they will get is having the perk Amplify for free and an extra melee charge. The melees are not that great for titans so I feel this is not worth your exotic slot but i guess we will see how that plays out.

And the Warlocks have the Ophidian Aspect for the Voidwalker which improves energy drain , and weapons reloads and are ready very quickly. I can not wait to try this out, I think this will be the go to exotic for void walkers soon in the crucible!

The Voidwalkers are also getting one more exotic helmet called  the Astrocyte Verse which will temporarily increases recovery on blink. I will be interested in testing exactly what this will mean. So stay tuned for that.

As for the exotic weapon we have seen the Nemesis star in trailers before but now we know exactly what the exotic perk is. And the perk is called Strange Gravity which will increase range and accuracy while holding down the trigger as rate of fire decreases and kills grants bonus energy.
Hmm I am wondering whether this buff is really needed as the stability is already relatively high and it also has perfect balance to up that even more.
But I hope to get one as soon as possible so I can create an exotic weapon review on this one for you soon!

So yeah these are the most important exotics that you should know for the expansion. There is really tons of stuff that can not be covered in this video alone. So have a look yourself in the armory, you can find this on bungie.net or use the Destiny companion app to access the armory.

Thats it for today, Subscribe if you want to stay up to date on my latest videos, and as always I will see you in the next video guardians!



Destiny Top 3 Game Breaking Glitches!


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Top 3 Game Breaking Pvp Glitches

Hi Swaye here and today we are going to discuss the top 3 game breaking pvp glitches.
Over the last year we had a couple of game breaking glitches... and it was very frustrating if you were on the receiving end of it since you cant do too much about this.
You dont have worry about being affected by these glitches anymore since these are all fixed now. Remember I will never show or explain how to initiate game breaking glitches, this channel is build to empower guardians and I don’t want to share anything that can be game breaking.
So this video is just for fun to have a look back at these crazy glitches, and again these glitches are all fixed.
So without further ado I present to you the Top 3 Game Breaking Pvp Glitches.

https://www.youtube.com/watch?v=LKFeLhYoPws
At number 3 we have the Invisible Guardian Glitch. This happened around april 2016, where we received reports from guardians that suddenly got killed in crucible without ever being shot at or having any enemies in their proximity. What happened was that some guardians somehow randomly become invisible to other players. This invisible guardian will not be able to damage anyone with their primary, secondary or heavy weapon, but they are able to use their grenades to do damage others and it also apparently works for supers as well. See here a video from McTension where he is totally invisible to other players and he ended up getting a “We Ran out of Medals” due to this glitch. I will put a link to his video in the description below.
The reason this glitch is in the number 3 spot is because this happens randomly and there is no way to activate this glitch.  

https://www.youtube.com/watch?v=gifNaLt9fz4
Number 2. The Unlimited Shadow Shot Glitch. With the introduction of the Taken King and the new subclasses people found out that you can have unlimited shadow shots when you equip the exotic helmet graviton forfeit and select the Quiver perk in the skill tree.
In order to activate this glitch you will need to have your super up and when you fired off a few shots you simply enter the character screen and then you will have a full super up again when you return to the game where you can continue to fire your shots.
Obviously this is very game breaking and due to this glitch Trials was actually suspended for several weeks until Bungie managed to fix this.
People also have found other use cases for this glitch like traversing the portico section in the raid as you can see in this video. See Lab ‘s channel in the description below where you can find the full video where he crosses the ship maze with the glitch.

The number one spot is reserved for the Unlimited Rocket Glitch. This deserved the number one spot because it can be activated using any class and all you needed for this glitch is a weapon with the cocoon perk and a rocket launcher with Clown Cartridge.
This glitch exploited the clever use of cocoon together with clown cartridge. Clown cartridge allows a chance to grant an extra ammo when you reload a weapon. What people did was they shot with the weapon that has cocoon ,  switch the weapon so that the cocoon perk will reload the gun and this activated clown cartridge granting you heavy ammo. So people actually managed to receive heavy ammo at the start of a crucible round way before heavy ammo spawns, those were really bad times.
I actually captured video footage of this and decided to hold on to this until its fixed and I waited for a moment like this where I can share it with you. Here you can see how I shoot a gun with the cocoon perk activated and when i switch to my rocket launcher, you can see that out of nowhere it generates ammo.
This is super game breaking since it’s very easy to get a gun with cocoon from the raid and as for the rocket launcher ,  people actually used pre-taken king rocket launchers to get this reforged with clown cartridge.
Also here for obvious reasons trails was cancelled for a certain period.

So these are the top 3 game breaking pvp glitches. Since these glitches are fixed we can enjoy this video and have some laughs about it , but in reality when these glitches occur please share this with Bungie especially when it is game breaking. Destiny is an amazing game and we should keep it this way, any glitches that gives players an unfair advantage should not be shared among others than the developers that can fix this for the community.

Drop a like if you enjoyed this video, subscribe to stay up to date on my latest videos and as always I will see you in the next video guardians!